
- Hurtworld v2 update install#
- Hurtworld v2 update update#
- Hurtworld v2 update Patch#
- Hurtworld v2 update Pc#
Hurtworld v2 update Patch#
The improvements for bottom end performance coming in this patch are massive, and we have quite a few more things up our sleeve on that front. To combat this, we will be adding various disadvantages to potato mode like short draw distances for players and bases. The thing we need to protect against here is potato mode giving you a competitive advantage like increased visibility due to no grass, making it so people with their graphics on high have to also go into potato mode to be at an even playing field. At the end of the day, if you can still participate in the game you don’t really care how it looks. This mode will focus 100% on performance, with no care for what the game actually looks like. This setting will override all quality settings with the absolute bare minimum options possible. With this weeks patch I will be introducing a Potato mode setting in the graphical options. If the game runs better for lots more people, I say its worth it.

The only downside of this is that lots of videos and screenshots of the game will look shit. With the right settings, we can make Hurtworld run on pretty much anything. Unity is a very scalable engine, due to the fact that a large part of its customer base is focused on mobile development. There is no reason our graphical upgrades should make it so these machines can no longer run the game. We’ve been spending a bit of time improving graphics and I know there are a lot of people out there that are already just scraping the 18fps required to be able to run around. For those who are still struggling, introducing:įrom my time testing on the mega potato, I got a chance to look at Hurtworld from a different perspective. This won’t be a silver bullet for everyone, but should give good gains across the board. It took a little longer than expected, but finally broke the back of it today, getting it upto a completely playable 25-30 fps in ItemV2.Īt the other end of the scale, my dev machine now gets a solid 100-110 fps in ItemV2 diemensland compared to a 75-80 fps in legacy.

At first I feared I had bitten off more than I could chew as the machine I found barely gets 15fps in legacy Hurtworld and was getting less than 5 fps in ItemV2.
Hurtworld v2 update Pc#
It has been hard testing on a GTX1080, so I decided to find the oldest piece of crap PC I could find in the office and set it up at my desk. At the start of last week I released a patch to fix the horrible UI lag in ItemV2 being caused by lots of sleepers being around, however this didn’t fix the core GPU load lower end machines were suffering from. You can find yours here.This week I’ve been tracking down the low hanging performance issues with ItemV2. In this instance, it sets the host port, query port, server name and adds an admin -nographics runs the server headless, so uses less resources.Hurtworld.exe is run from the c:\servers\hurtworld folder.Hurtworld.exe -batchmode -nographics -exec "host 12871 queryport 12881 servername My New Server addadmin " -logfile "gamelog.txt" You can change this directory to wherever you like.
Hurtworld v2 update install#
This will download all the install files to c:\servers\hurtworld.

You need to run this command from where you have steamcmd.exe located. Steamcmd.exe +force_install_dir C:\servers\hurtworld +login anonymous +app_update 405100 validate +quit
Hurtworld v2 update update#
Once you have SteamCMD on your computer, we recommend setting up a batch file to update HurtWorld. To configure a Hurtworld Server, you must download steamcmd.exe. You can run the server normally, or in headless mode (without graphics). You can host a dedicated server for Hurtworld or rent one from a game server provider that can host one for you.
